Deadeye Tormentor
Targeted discard has always come stapled to a creature body somewhere, but hand attack wants to happen early while a 2/2 attacking and surviving wants to happen later. Raid resolves that conflict by making the discard a reward for tempo you already committed: the trigger only fires if you swung this turn, so the card is built to be the second or third aggressive play rather than the opening salvo. That ordering is the whole point. A Pirate beatdown deck that has already turned creatures sideways gets to pull a card from the opponent's grip as a bonus on a creature that keeps attacking, rather than spending a full turn on a sorcery-speed discard spell and falling behind on board. The cost of that bonus is conditionality: drop it into a stalled board or an empty turn and it is just a vanilla 2/2, the discard clause inert. It rewards the deck that was going to attack anyway and offers nothing to the one that wasn't, which is exactly the kind of payoff Raid was meant to deliver: pressure that compounds, not a value engine that stands on its own.

