Deadeye Rig-Hauler
Blue's bounce-on-a-body template has always turned on one question: what gates the tempo, and how much does the rate suffer for it. Raid answers by tying the bounce to a prior attack, a subtle inversion of the usual sequencing. Man-o'-War fires the moment it lands; this one asks for a board that has already committed to the swing, then rewards it on a later main phase with a 3/2 and an optional pickup. That ordering is the whole point. The trigger comes online precisely when an aggressive deck is doing what it wants anyway, so the condition rarely feels like a tax in the shell that runs it. The target clause is wide open (it reads "target creature," yours included), so beyond sending a blocker or a threat home, it can reset an enters-the-battlefield trigger or scoop up a creature you would rather redeploy. What it cannot easily do is act in a pinch. The ability triggers on any entry, but the body has no flash, so without an outside cheat into play the creature enters at sorcery speed and the bounce arrives with it: no mid-combat rescue, no interrupting a fatal block. Fail to attack and you are left holding a bare 3/2 with a dead trigger. The design is honest about that: it pays out only for a deck already pointed forward, and it pays nothing to one that is not.
