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Moxonomy

Deadeye Duelist

Creature — Human Assassin1 generic manaRed mana

The design idea here is a red pinger that ignores the board entirely. Most tap-to-ping bodies (going back to Prodigal Sorcerer and its many descendants) point their damage at any target, splitting duty between killing small creatures and reaching for the face. This one strips out the creature-control mode: the activated ability can only hit an opponent, one point at a time. That single restriction reclassifies the card from a defensive utility piece into a slow, grinding clock. Paired with a 1/3 body and reach, it wants to sit back, block flyers and ground creatures alike, and drip life away while contributing nothing to the offensive board state. The activation cost of 1 generic mana plus the tap makes each point expensive enough that it is never a burst plan; it is an inevitability plan, the kind of engine that closes stalled games where neither side can push through. Reach is the quiet load-bearing keyword: without it, a defensive 1/3 that never attacks is easy to fly over, and the whole "outlast them and ping them out" gameplan collapses. With it, the body genuinely holds a corner of the battlefield while the ability does the work over many turns. It is a deliberately patient piece of red design, trading the flexibility of a to-any-target pinger for a body that survives combat and a damage source no blocker can interfere with.

Deadeye Duelist (otj)
OTJ · #119common
Pricing
Normal: $0.14
Foil: $0.10
Oracle Text

Rules text

Reach 1 generic mana, Tap: This creature deals 1 damage to target opponent.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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