Deadbridge Goliath
A 5/5 for four is already a fair body, the kind of green beater that trades up in combat and clocks fast. Scavenge is the design that makes the dead version matter: once the Goliath has eaten a removal spell or chump-blocked, exiling it from the graveyard pumps a surviving creature by five counters at sorcery speed. That is the whole idea behind the keyword, which gives a creature a second life as a one-shot anthem on a single target rather than letting the card rot once it dies. The structural trick is that the body and the counter payload share a number: a 5/5 scavenges for five, so the more aggressively the creature is statted, the bigger the consolation prize. It splits the threat in two. Opponents who let the Goliath live face a real attacker; opponents who kill it hand you a graveyard resource that turns a small creature into a fresh five-power threat with summoning sickness already worn off. The cost is steep ( on the back end is full retail for a five-counter pump) and the timing restriction means no surprise blocks or end-step shenanigans, but that price buys insulation from the usual problem with creatures: dying for nothing. Here, dying is just the first half of the card.




