Daysquad Marshal
Four mana for a 3/3 that brings a 1/1 along on entry is a rate the go-wide token deck has quietly valued for as long as such decks have existed: every body an anthem multiplier, every creature a sacrifice trigger waiting to happen. Two creatures for one card is the pitch, but the more precise value is that the split feeds two different counters at once. A team-pump effect sees a wider board; a sacrifice outlet gets a second body to eat; a card that cares about creatures entering banks two triggers off one cast. The token even shares the Human Soldier type line, which matters in the narrow builds that reward it. What keeps the card honest is that neither body threatens on its own: the 3/3 and the token it makes are both plain beaters that go unnoticed in isolation, and the four-mana cost is a real tax on a strategy that usually wants to be flooding the board earlier and cheaper. The token generation is the whole appeal, but it fires exactly once, so this is a card you add to a critical mass rather than a card that builds one by itself. This is the kind of common that never headlines a deck and never leaves the pool of pieces those decks quietly want more copies of.
