Day of Black Sun
Scaled board wipes usually let you pick a threshold and walk away; this one strips before it kills. The two-step wording matters: everything at or below the chosen mana value loses its abilities first, then dies, which closes the escape hatches that let creatures wriggle out of a normal sweeper. Indestructible granted by the creature's own static ability, a death-trigger you were hoping to bank: all of it evaporates in the same window the destruction resolves, because the abilities are gone before the destroy clause looks at the board. That turns X into more than a size dial. You are not just choosing how big a creature has to be to survive; you are choosing how much of the battlefield to render inert first, and the survivors above your threshold keep their toys while the rest are stripped bare and swept. The cost structure keeps the ambition honest: the double black is fixed, but X scales the reach, so a wrath that erases most of what is in play is a real mana investment rather than a flat four-drop insurance policy. It is a wipe built for the black deck that wants to answer resilient, ability-dense boards specifically, the ones where the destruction is the easy part and the triggers on the way out are the real problem.



