Dawning Purist
Enchantment removal stapled to a body, but the delivery is the wrinkle: the destruction fires only on combat damage to a player, which converts a piece of disruption into something you have to attack with. Most white enchantment answers were one-shot spells that simply resolved, Disenchant being the archetype; this one asks you to connect in the red zone, and pays you per swing rather than once. Casting it unrevealed for commits an anonymous threat to the board with no signal that an enchantment answer is hiding underneath. The timing is sharper than the rate suggests: because flipping a morph face up is something you can do whenever you hold priority, you can swing with the disguised body, wait for blocks, and pay
to reveal it only once it is clearly unblocked, landing the destruction trigger on that same combat. That hidden-information layer is the real edge over a vanilla enchantment-eater, since an opponent cannot route around a removal effect they do not know exists, and the disguised attacker reads as filler until the day it isn't. The drawback is genuine: a single chump blocker switches the trigger off, and against a deck running no enchantments you are left with a plain 2/2. A repeatable, board-present answer for players willing to send their disruption through combat instead of resolving it at sorcery speed.
