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Moxonomy

Dawnhart Rejuvenator

Creature — Human Warlock3 generic manaGreen mana

Green mana dorks are usually priced to accelerate: they cost one or two, tap for a color you need, and net you toward next turn's play before combat has even started. This one refuses that role. At four mana it never gets ahead on tempo; the mana it produces each turn is real, a permanent bump to your available color that pays back only across a long game, but paying that much to unlock it means the ramp arrives late and slow. What the price buys is stability, not speed. The 2/4 frame shrugs off most early trades and stray burn, the tap ability launders a greedy multicolor base into whatever color your hand is stuck on, and the three life on arrival patches the exact wound that sinks slow green midrange: falling behind in the race against a fast start. That combination reads less like an accelerant and more like a color-fixing lifegain package folded into one body, with the mana ability there to smooth a demanding manabase over many turns rather than to leap ahead of it. It belongs in decks planning to grind, not ones racing to unload threats. A stabilizer wearing a ramp creature's clothes.

Dawnhart Rejuvenator (dbl)
DBL · #180common
Pricing
Normal: $0.11
Foil: $0.30
Oracle Text

Rules text

When this creature enters, you gain 3 life. Tap: Add one mana of any color.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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