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Moxonomy

Dawnglare Invoker

Creature — Kor Wizard2 generic manaWhite mana

A 2/1 flier that chips in early and then quietly becomes a mana sink once the board stalls: that is the whole arc of this design. The activated ability's price is the gamble, a number high enough to read as unplayable until you account for what it buys. Tapping every creature a single player controls is not a Sleep-grade lock (their creatures untap on their own turn), so this never wins a race; it ends a stalemate that the race already failed to resolve. You point it at one player, leave your own attackers untapped, and punch through a single swing per turn while pouring excess lands into the sink. The targeting clause is what makes the tap one-sided rather than a symmetrical wrath of motion: it names a player, not the board, so it enables an alpha strike instead of freezing the field for everyone. This is the manlands-and-mana-sinks school of white at its cleanest, where a cheap evasive body is the early honest work and the activated ability is the real payoff, priced so steeply that flooding becomes a resource instead of dead draws. The body never costs you a turn while you assemble the cost, which is exactly why the steep price is affordable: you are not building around the ability, you are letting the game hand it to you when nothing else closes.

Dawnglare Invoker (plst)
PLST · #C15-67common
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

Flying 8 generic mana: Tap all creatures target player controls.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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