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Moxonomy

Dawn Elemental

Creature — ElementalWhite manaWhite manaWhite manaWhite mana

Four white pips for a 3/3 flyer is a brutal exchange rate, and the prevention clause is what the cost is buying: a creature that damage almost never kills, since most damage from any source simply won't stick. That makes it immune to burn, to fight effects, to combat itself, to board wipes that deal damage rather than destroy. The trade-off Wizards struck is that the body is small and the answer set is wide: anything that destroys, exiles, sacrifices, or returns the creature still removes it cleanly, so the prevention covers only one removal axis while the WWWW commitment locks you into a mono-white shell to even cast it. The result is a creature that reads as resilient but is really specialized, a wall against red and against any deck whose plan is to point damage at it. The all-symbol cost is the load-bearing restriction here: a single colorless pip would have made this a splashable hatebear against burn, and the four-pip requirement is precisely what keeps a damage-proof flyer from being a universal answer. It is a defensive piece dressed as a beater, durable against exactly the kinds of decks that lean on damage to clear blockers, and quietly irrelevant against everything that does not.

Dawn Elemental (scg)
SCG · #7rare
Pricing
Normal: $0.53
Foil: $11.59
Oracle Text

Rules text

Flying Prevent all damage that would be dealt to this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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