D'Avenant Healer
Both abilities draw on the same tap, and that single point of contention defines the design. The first pings an attacker or blocker for 1: a defensive Prodigal Sorcerer locked to the combat step, useful for finishing a creature already wounded or knocking out a lone X/1 that strays into the red zone. The second prevents the next point of damage to any target. Because the body can only be tapped once per turn, each combat becomes a choice between lanes: deal the point that kills a small attacker now, or stockpile a point of prevention for the swing-back. Either effect alone would be too weak, but a single 1/2 ends up holding two answers to the same problem (an attacking creature) from opposite directions: land the point that finishes it, or absorb the point it would have dealt. The archer typing carries the flavor, a ranged fighter who can shoot a horse out from under a charge or shield an ally from the return blow. This was built for a grindy white attrition shell that wanted incremental control of combat over tempo: a creature that risks nothing of its own and chips in a point at a time across many turns. The modest rate is the point; the value lives in having both options available every turn the Healer survives.
