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Moxonomy

D'Avenant Healer

Creature — Human Cleric Archer1 generic manaWhite manaWhite mana

Both abilities draw on the same tap, and that single point of contention defines the design. The first pings an attacker or blocker for 1: a defensive Prodigal Sorcerer locked to the combat step, useful for finishing a creature already wounded or knocking out a lone X/1 that strays into the red zone. The second prevents the next point of damage to any target. Because the body can only be tapped once per turn, each combat becomes a choice between lanes: deal the point that kills a small attacker now, or stockpile a point of prevention for the swing-back. Either effect alone would be too weak, but a single 1/2 ends up holding two answers to the same problem (an attacking creature) from opposite directions: land the point that finishes it, or absorb the point it would have dealt. The archer typing carries the flavor, a ranged fighter who can shoot a horse out from under a charge or shield an ally from the return blow. This was built for a grindy white attrition shell that wanted incremental control of combat over tempo: a creature that risks nothing of its own and chips in a point at a time across many turns. The modest rate is the point; the value lives in having both options available every turn the Healer survives.

D'Avenant Healer (tsp)
TSP · #11common
Pricing
Normal: $0.12
Foil: $0.47
Oracle Text

Rules text

Tap: This creature deals 1 damage to target attacking or blocking creature. Tap: Prevent the next 1 damage that would be dealt to any target this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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