Dauntless Veteran
The anthem effect rebuilt as a combat trigger, and the difference is entirely in the timing. A static team pump like Glorious Anthem or Intangible Virtue makes your creatures bigger at all times, including when they are tapped out and vulnerable on the opponent's turn: the buff is always on, so it helps you block as readily as it helps you swing. Fold that same +1/+1 into an attack trigger and the effect narrows to a single window. The pump only exists while you are attacking, which trades away the defensive half of a passive anthem for a body that adds to the board it is buffing. That is the real distinction, since a permanent enchantment sits behind your creatures rather than in front of them; this one has to enter combat to matter and can be blocked, killed, or answered like any other 2/2. The reward still scales with board width the way any team buff does, but it arrives exactly when the tokens are already swinging and never once helps you hold the ground. It sits in the lineage of white weenie's anthem-on-a-creature designs, where the vulnerability of tying the effect to a beater is the price of a repeatable, recurring pump instead of a static one. The Human Soldier line is incidental; what a token army wants here is an anthem that shows up already committed to the alpha strike.
