Dauntless Scrapbot
Two floors stacked into one body, sold at a rate that hides how many jobs it does. The ramp attached here is the modern shift toward advantage that costs a card slot rather than a land drop: a sacrificial fetch built as its own artifact, so a 3/1 also leaves behind a token that thins toward your next basic. The graveyard exile clause is the wrinkle worth watching, because it is not targeted and not optional: it hits every opponent's graveyard on entry, folding incidental hate into a body that was already earning its keep for the mana. That matters more than the fragile toughness suggests. Recursion strategies, flashback and delve engines, escape costs, anything that treats the graveyard as a resource all take a hit from a card the opponent was playing for the ramp anyway. The design resolves a familiar friction: graveyard interaction usually asks you to spend a slot on a narrow answer that does nothing against half the room; here the answer rides along with a creature and a mana rock's worth of fixing, so maindecking it never feels like a tax. The 3/1 is the price: it dies to almost everything, dodges nothing, and does little on defense. But the value is front-loaded onto the enter trigger, so the fragility is largely irrelevant. You bought a fetch and a graveyard wipe; the robot is just the delivery mechanism.
