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Moxonomy

Dauntless Cathar

Creature — Human Soldier2 generic manaWhite mana

The classic two-for-one body that refuses to fully die. A three-mana attacker with a modest 3/2 frame is fine on its own, but the real design lives in the deferred value banked in the graveyard: trade it in combat or chump-block with it, then spend two mana later to exile it for a flying Spirit. The token half is what makes the creature awkward to answer, since a removal spell or a profitable block only converts the card into its second mode rather than ending it. The sorcery-speed restriction is the discipline that keeps the engine from running away: you cannot ambush with the Spirit at instant speed or use it to solve a combat math problem mid-attack, so the second body always arrives on your own turn, telegraphed and slow. This is the white-weenie answer to a recurring problem for go-wide aggressive decks, which is that they run out of gas and out of bodies against sweepers. A creature that leaves a flyer behind after it dies softens the board wipe and keeps the pressure flowing. It belongs to a long line of creatures that bank a second activation in the graveyard, paying for resilience with tempo rather than card advantage outright.

Dauntless Cathar (sir)
SIR · #21common
Pricing
Normal: $0.06
Foil: $0.20
Oracle Text

Rules text

1 generic manaWhite mana, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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