Daru Warchief
The cost reducer is the half that does the structural work. A Soldier deck running this can drop a curve's worth of creatures a turn early, and because the discount stacks across multiple copies, the second and third Warchief turn a midrange tribal board into something that empties a hand on a single turn. The +1/+2 anthem is the support act: the single point of power matters less than the two toughness, which pulls a tribe of fragile one-toughness Soldiers up out of the range of the era's most common burn and pinger effects. That defensive bump is the genuinely clever piece of the design, because it means the Warchief protects the very board state it is helping you deploy faster. The body itself, a 1/1, is built to be a liability you accept: this is a Soldier, so it buffs itself to a 2/3, but it is plainly a payoff piece and not a beater, the kind of lord that asks to come down behind a developed board rather than ahead of one. It sits in the lineage of color-specific creature-type lords that pair an anthem with a cost reduction, the same two-clause template that has anchored tribal aggro decks across the game's history. The discount makes the deck explosive; the toughness lets a wide board absorb a removal-by-attrition plan instead of crumbling to it one ping at a time.
