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Moxonomy

Darksteel Citadel

Artifact Land

Most lands settle for producing mana and getting out of the way. This one keeps mana in the picture while quietly refusing to leave: indestructibility on a colorless source means board wipes that catch lands, damage-based sweepers, and targeted land destruction all glance off it. The trade is real and printed into the rate: it taps for colorless only, so a deck running it accepts a worse mana base in exchange for a land that survives what kills everything else. That bargain made the most sense for builds where the artifact subtype mattered as much as the indestructibility. As an Artifact Land, it counts toward affinity, feeds metalcraft, and turns on every "you control an artifact" condition, all while sitting in the manabase rather than competing for a spell slot. The Mirrodin-block artifact-lands experiment is what put it on the map, and that lineage is also why so many of its siblings drew bans across formats: a land that is also an artifact bends the cost curve of any deck built to count permanents. Darksteel Citadel is the one that endured, partly because colorless mana is the least exploitable output and partly because indestructible, by itself, doesn't accelerate anything. It just refuses to die, which in the right shell is its own kind of acceleration.

Darksteel Citadel (mb2)
MB2 · #107common
Pricing
Normal: $1.00
Foil:
Oracle Text

Rules text

Indestructible Tap: Add Colorless mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

17 sets
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