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Moxonomy

Darksteel Axe

Artifact — Equipment1 generic mana

Indestructibility is usually the expensive part of a card, the clause you pay a premium to weld onto a body or a board wipe. Here it is bolted to about the cheapest meaningful Equipment going, and the trade it makes is deliberate: you get a permanent that no removal spell saying "destroy" can touch, and in exchange you get the most modest stat boost an Equipment can offer. The +2/+0 does nothing fancy: no evasion rider, no keyword grant, no toughness for surviving combat. What it buys is permanence. Sweepers that scour the board of artifacts by destroying them leave it untouched, and a creature that dies simply drops the axe for the next body to pick up at the equip cost. That resilience is the entire pitch: an aggressive curve that wants its threats to keep hitting after a wrath, a deck that fears artifact removal more than it fears a small clock. This is the bare-minimum end of the Equipment design spectrum, the point Wizards reaches for when they want a +2/+0 stick that refuses to die without making it splashy enough to warp anything. The indestructibility looks like upside until you notice it is the only reason the card exists; strip it away and you have a vanilla power-boosting Equipment no one would run.

Darksteel Axe (ima)
IMA · #214common
Pricing
Normal: $0.19
Foil: $0.32
Oracle Text

Rules text

Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+0. Equip 2 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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