Dark Remedy
The math here is quietly upside-down for a combat trick. Most pumps in this slot push power to win races or force through damage; this one loads almost everything into toughness, which means it lives or dies as a defensive instrument. Cast on your blocker, it rewrites the combat step: the +3 to toughness keeps your creature alive against an attacker it would otherwise have died to, while the single point of power nudges it just far enough to trade up or survive a swing it could not have profitably taken. At instant speed you hold it and only spend when the exchange has already gone your way. That toughness bias also folds cleanly into a lot of small-damage removal, turning what should have been a two-for-one into a whiff. What it is not is a finisher; the lone point of power tells you the card was never meant to end games, only to survive them and generate profitable exchanges. Black defensive tricks like this one bend the color's usual identity, letting a creature deck buy tempo without committing to a hard removal spell. Modest, honest, and built for the player who would rather absorb a swing than answer it.
