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Moxonomy

Dark Knight's Greatsword

Artifact — Equipment2 generic manaBlack mana

The Chaosbringer equip cost is the engine that separates this from every other aggressive sword: pay 3 life instead of mana, once per turn. Re-suiting after a creature dies has always been Equipment's tax, a mana investment that stalls the aggressive black boards most eager to keep swinging. Converting that cost to life taps the one resource a racing black deck spends freely, so a shrinking life total buys repeated re-attaches even as the board turns over. The token half handles the other perennial Equipment failure, the stranded sword on an empty battlefield: this brings its own carrier, a 1/1 Hero that arrives as a 4/1 Knight the moment the sword lands. The +3/+0 and the Knight type-grant carry no defensive pretense, and the life payment reinforces the posture: black's oldest bargain, power now settled in life later, structured here as a self-contained threat rather than a support piece waiting on a body to hold it.

Dark Knight's Greatsword (fin)
FIN · #95uncommon
Pricing
Normal: $0.19
Foil: $0.33
Oracle Text

Rules text

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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