Dark Inquiry
Targeted discard with full information is the premium version of the effect, and the question this card raises is what that information is worth at three mana. The line of cards it descends from sets the price clearly: Thoughtseize hands you the same surgical choice for one mana and a chip of life, Duress for one mana with a card-type restriction, Inquisition of Kozilek for one mana with a cost ceiling. Against all of those, paying two extra mana to remove the life cost and lift every restriction (any nonland card, no toughness or mana-value gate) is a steep premium for the same fundamental action. The trade only makes sense if the body of the effect (revealing the hand, then choosing) is the part you care about and the timing window does not punish you. By the time three mana is available, the opponent has usually deployed the threat you most wanted to strip, which is precisely the weakness early-game discard is built to dodge. What the card does carry over from its cheaper relatives is the information itself: seeing the full hand and naming the target is a planning tool as much as a tempo play, and it stays clean against any opponent regardless of life total. As a piece of discard design, it is the unrestricted version that demonstrates why the restrictions on the one-mana spells were the point all along.
