Daring Saboteur
The 2/1 body is the giveaway: this is a creature priced to connect, not to fight. The unblockable activation costs more than the creature did, which is the deliberate friction. You are not meant to make it evasive every turn for free; you pay when the loot is worth more than the mana, and you leave it home when the board says otherwise. The trigger itself is the older half of the design, the looting that Merfolk Looter made a build-around: draw, then discard. Stapling that to evasion solves looting's chronic problem, which is that a Looter taps and does nothing to the board while it digs. This one digs by attacking, so the same card advances your clock and fixes your hand in the same combat step. The discard is not downside so much as the engine's fuel: it wants a graveyard payoff, a flashback spell, a card with a from-the-bin ability, something that makes the thing you pitch worth as much as the thing you draw. As a piloted filtering engine on legs, it asks the deck around it to give the loot a destination, then rewards every uncontested attack with a fresh look and a chance to bin exactly what the graveyard wanted.





