Daring Piracy
A token engine that refuses to let the token stick, which reads like a downgrade until you notice what the body is built to do. Each of your combats, a 1/1 Pirate with menace and haste appears just in time to swing, then gets exiled at the following end step: it exists for the attack and nothing else. Menace makes it awkward for a lone blocker to answer, haste guarantees it contributes the moment it shows up, and the disposability sidesteps the usual counterweight to a per-turn token maker, which is a board that swells until a sweeper cashes it in. Nothing accumulates here, so a wrath has nothing to two-for-one against. The design leans into the impermanence rather than fighting it: this is a renewable source of attack triggers, sacrifice fodder, and go-wide combat math, not a horde you have to shepherd and protect. Read it less as a token generator and more as a repeatable single-use aggressive body that resets on schedule, its value spread across many attacks rather than banked into one fragile pile.
