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Moxonomy

Daring Piracy

Enchantment2 generic manaRed mana

A token engine that refuses to let the token stick, which reads like a downgrade until you notice what the body is built to do. Each of your combats, a 1/1 Pirate with menace and haste appears just in time to swing, then gets exiled at the following end step: it exists for the attack and nothing else. Menace makes it awkward for a lone blocker to answer, haste guarantees it contributes the moment it shows up, and the disposability sidesteps the usual counterweight to a per-turn token maker, which is a board that swells until a sweeper cashes it in. Nothing accumulates here, so a wrath has nothing to two-for-one against. The design leans into the impermanence rather than fighting it: this is a renewable source of attack triggers, sacrifice fodder, and go-wide combat math, not a horde you have to shepherd and protect. Read it less as a token generator and more as a repeatable single-use aggressive body that resets on schedule, its value spread across many attacks rather than banked into one fragile pile.

Daring Piracy (j22)
J22 · #33uncommon
Pricing
Normal: $0.39
Foil:
Oracle Text

Rules text

At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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