Skip to content
Moxonomy

Daring Escape

InstantRed mana

First strike is the combat keyword that rewrites damage math without touching a single stat, and stapling it to a modest +1/+0 for one mana turns a fight the attacker would otherwise lose into one it wins. The point is preemptive damage: your creature assigns before the blocker can swing back, so a two-power attacker deals three, and a body that would have died in a straight trade instead walks away, often after killing the blocker outright. The pump is small on purpose; the +1 exists to push a creature's power one notch past the toughness that was going to eat it. The scry is the part that changes how you hold the card. Most combat tricks are all-or-nothing: fire them in the right fight or watch them rot. Here, when you commit the spell to a fight and the fight fizzles (the blocker doesn't come, the attack gets chumped, the plan changes), Scry 1 still fixes your next draw, so a trick that missed isn't a total blank. Note the honest limit: it needs a legal creature to target, so this is not a free cantrip you fire into an empty board to smooth a draw, and it never replaces itself. The whole package is deliberately narrow: one mana, one pip, no card advantage, an effect that only lives during combat, a role-player built for an aggressive shell that wants to keep attacking into open blockers.

Daring Escape (snc)
SNC · #104common
Pricing
Normal: $0.16
Foil: $0.11
Oracle Text

Rules text

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close