Daretti, Scrap Savant
Few planeswalkers state their whole worldview in the plus ability: throw away your best artifacts on purpose, because the graveyard is just a staging area. The +2 looters away unwanted cards but quietly stocks artifacts you would rather have on the battlefield than in hand; the −2 then sacrifices an artifact you can spare to reanimate one you cannot, turning attrition into a profit loop. This is the engine that defines mono-red artifact reanimation as a strategy: a color that historically destroys its own permanents for value here gets a leader who recycles them indefinitely. The ultimate closes the loop into perpetuity, returning every artifact that dies at the next end step, which is why it wants a deck already built to feed it: pair the emblem with a dedicated sacrifice outlet or a stream of repeatable artifact deaths and each return refuels the next. What sets this design apart is that it asks for sacrifice in a color that already loves to sacrifice, then rewards the discipline with recursion red is normally denied. The legend-line permission to serve as commander is the load-bearing detail: built for a singleton format, it puts a reliable artifact-recursion engine in the command zone, available every game, which is how an effect this specific became the backbone of an archetype rather than a niche inclusion. Red rarely gets to play the long game with the graveyard. This is the card that hands it the keys.

Rules text
Format Status
More formatsFewer formats
Other printings
- Commander Masters#531
- Commander Masters#213
- The List#CM2-4
- The List#C14-33
- Commander Anthology Volume II#4
- Commander 2016#123
- Legendary Cube Prize Pack#56
- Commander 2014#33








