Danse Macabre
The die roll is a smokescreen for what this card actually asks: symmetrical sacrifice that you get to point. Everyone loses a nontoken creature of their own choosing, but only you sacrifice into a reanimation payoff, so the effect is an edict clause with a graveyard on the back end that fills only your board. The d20 is where the design earns its color: adding the toughness of the creature you tributed means the reanimation upgrade is not random so much as bought with fodder. Feed it a wall or a fatty and 15-or-better becomes reachable, turning a single-body raise into a two-body swing. The wrinkle is the "this way" clause: the only creatures you can return are the ones just sacrificed to this spell, yours and your opponents' both, so the high roll lets you pull two of the fresh casualties (potentially including one of theirs) onto your side. The floor is a slow one-for-one that recovers a single casualty, yours or theirs; the ceiling is a two-body board swing pulled from the collective wreckage. It sits in the lineage of black's edict-plus-recursion effects, but where earlier designs kept the sacrifice and the return on separate cards, this collapses both into one sorcery and hands the payoff a knob you can turn with deckbuilding. The toughness rider is the tell: it rewards sacrificing something durable, not something disposable, quietly inverting the usual instinct to feed a sac outlet the cheapest thing on the board.

