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Moxonomy

Dancing Sword

Artifact — Equipment1 generic manaWhite mana

Most Equipment punishes you for losing the creature underneath it: you paid the equip cost, the body dies, and you re-pay to move the buff onto the next threat. This one turns that removal into a wash. When the creature it was strapped to dies, the sword picks itself up and swings, becoming a 2/1 flier with ward that carries some of the pressure the dead creature was applying. The design idea is a hedge against the two-for-one that trades a removal spell for both a creature and an Aura-style investment: kill the body, and the attacker you were answering just partially replaces itself in a form spot removal has to deal with all over again. Note the seam in the wording, though: once the sword animates, it stops being an Equipment entirely, so the +2/+1 goes away and you cannot re-equip it to a fresh creature. It commits to being a creature or stays a buff; it does not get to be both after the transformation. The evasion and ward point at a design built to close a game rather than grind one, a small flying body that dodges ground blockers and taxes the removal that would otherwise clean it up cheaply. It is the rare Equipment that would rather you lose the fight over the creature holding it.

Dancing Sword (prm)
PRM · #92640rare
Pricing
Normal:
Foil: $0.55
Oracle Text

Rules text

Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward 1 generic mana. If you do, it isn't an Equipment. Equip 1 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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