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Moxonomy

Dance of the Tumbleweeds

Sorcery1 generic manaGreen mana

Spree turns the old ramp-versus-payoff choice into a single spell you buy in installments. The green tradition has always split its two-drops into fetch-a-land spells and grow-a-body spells; this collapses both into one card and lets you decide, at cast, how much of each you can afford. Pay one extra and it is a modest land tutor with a Desert clause bolted on for the terrain-matters builds. Pay three and it is a haymaker whose size scales off the very lands you might have just fetched, so the two modes were designed to feed each other: buy both halves and the token grows by the land you just put into play. That escalation is what keeps the card honest at two mana. The base cost prints nothing on its own; Spree requires at least one add-on, so there is no floor where this cantrips or stalls. It only does work you pay full freight for, and the ceiling (fetch plus a lands-count Elemental in a single card) demands a real chunk of mana that no early-game hand can casually cover. It is a late-game flood insurance policy dressed as a ramp spell, converting excess lands back into a threat the moment ramping stops mattering.

Dance of the Tumbleweeds (otj)
OTJ · #160common
Pricing
Normal: $0.25
Foil: $0.28
Oracle Text

Rules text

Spree (Choose one or more additional costs.) + 1 generic mana — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + 3 generic mana — Create an X/X green Elemental creature token, where X is the number of lands you control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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