Dalek Drone
Removal-on-a-body is old ground for black: Nekrataal, Ravenous Chupacabra, and Bone Shredder all bought a creature and a kill in the same card. What separates this one is where the payoff lands and how it hits. Exterminate! is an ability word, not a mechanic with its own rules; it simply flags a two-part enters-the-battlefield trigger that pairs unconditional removal with a straight three-point life loss. That second half is not lifegain and not a drain; the controller of the dead creature just loses three, no matter how thin the board or how contested the mirror. The predecessors stayed on the ground and traded a body for a body. Here the same trade arrives on a 3/3 with both flying and menace, so the creature that clears the blocker is also the creature that punches through afterward, and the three points off the top mean the card advances the game even when its target was worthless. The trigger keys on entering rather than casting, so recursion and blink effects reload both halves: destroy again, lose three again. Its ancestors were single-shot on purpose, one kill baked into one arrival; this design leans into the ETB frame instead, treating the removal-plus-life-loss as something a deck built around reanimation or flicker can fire repeatedly. Evasion closes, removal swings tempo, and the life loss runs a clock whether or not combat cooperates.



