Dakmor Sorceress
The body scales with your Swamps, which is the whole gambit and also the whole problem: at six mana, you have spent your turn deploying a creature whose four toughness is fixed but whose power exists entirely at the mercy of how many Swamps you have managed to keep on the battlefield. The design belongs to the Portal lineage, the introductory-product line that simplified Magic for new players, and it shows in the math. A monocolor deck running this would naturally lean heavily on Swamps, so the typical reality is a body whose power roughly tracks lands in play, swinging upward as you ramp and downward the moment anyone strips your mana base. There is no floor here, no minimum power printed as a fallback; a board wiped of Swamps leaves a 0/4 that does nothing but block. That is the trade the card makes for its ceiling, and the ceiling is real if the game goes long. Variable-power creatures keyed to a single land type are a recurring black design idea, but this one commits fully to the bit, asking you to treat your land count as a resource you are actively defending rather than passively accumulating.


