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Moxonomy

Dakmor Salvage

Land

The trick most dredge cards never manage is being useful before they hit the graveyard. Most are spells whose only job is to die and come back, so they idle in hand or get pitched as fast as possible. This one is a land first: a tapped black source that does the dull, necessary work of fixing mana while it waits for its second life. Once it reaches the bin, dredge converts every future draw step into a recurring two-card mill engine that hands the land back, fueling the graveyard you are building toward while keeping the land count whole. That dual identity gives it a use on the way down (a mana source) and a use on the way up (a self-replacing mill loop), where pure glass-cannon enablers have only the second. The cost of that loop is the cost of all dredge: you swap a draw for two cards milled, so the value only materializes in a deck that wants its library in the yard. Outside that shell it is an unremarkable tapped black land, the dredge text inert because you would rather draw normally; note that it carries no basic land type, so it cannot be fetched as a Swamp or counted by anything that cares about basics. In the deck built around it, it is a permanent that never really leaves, recurring itself turn after turn while it grinds the library down two at a time.

Dakmor Salvage (ddj)
DDJ · #79uncommon
Pricing
Normal: $0.40
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add Black mana. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

5 sets
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