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Moxonomy

Daggermaw Megalodon

Creature — Shark4 generic manaBlue manaBlue mana

A 5/7 with vigilance is a real blocker that also anchors an offensive board, but the Islandcycling toggle means the card is never dead in your hand, and that split is the point. In the games where you stumble on lands early, it becomes a two-mana tutor that finds an Island and keeps your drops on schedule; in the games that go long, the six-mana body is a defensive wall that never has to stop attacking. That dual identity answers the tension every fatty faces in a control shell. Cheap when you are screwed, a game-ending threat when you flood into the top of your curve: the two modes cover the exact spots where an expensive creature is otherwise a liability. Vigilance solves the tempo problem by letting the body defend and pressure in the same turn, and the rear-loaded stat line (more toughness than power) points the design squarely at the blocker role, where seven toughness dodges most of the damage-based removal that would trade cleanly with a smaller flyer or attacker. Nothing here is flashy; the interest is in how neatly the land-fetch half and the threat half hedge against opposite kinds of bad draws, giving a top-end creature the flexibility of a land without giving up its ability to end the game when it resolves on curve.

Daggermaw Megalodon (dsk)
DSK · #48common
Pricing
Normal: $0.23
Foil: $0.22
Oracle Text

Rules text

Vigilance Islandcycling 2 generic mana (2 generic mana, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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