Cytoplast Root-Kin
Graft asked a question most counter-payoffs dodge: what if the counters were portable, and the deck was about where they lived? This is the card that answers it most aggressively. The enters-the-battlefield trigger snowballs every creature you already have that holds a counter, rewarding the graft-creature board state specifically rather than tokens or a generic go-wide plan. Then the activated ability inverts graft's default flow: instead of handing counters out to incoming creatures, you pay two and pull a counter from anything you control onto this creature, growing a 0/0-base body into a real threat on demand and resetting the engine. The interplay is what makes it singular. Graft naturally diffuses counters outward across the board; this card concentrates them, then redistributes the whole network when the next creature lands. That push-pull (export on entry, import on command) lets a green counters pile reconfigure itself turn to turn, sliding mass onto a single attacker or spreading it for a wide swing. Few cards capture so cleanly an idea Wizards has returned to repeatedly: counters as a shared resource pool rather than a fixed buff stapled to one creature. The 0/0 printed body is what you pay for that flexibility, since without graft's four counters or an external source it never enters as anything at all.



