Cyclops Tyrant
The second line is the genuinely strange one. Intimidate is the evasion red beaters get when a designer wants a creature to slip past chump blockers, restricting the defenders to artifact creatures and creatures that share its color; pairing that with a clause forbidding it from blocking small attackers is a deliberate inversion of how a body this size usually earns its keep. A 3/4 for six is already on the wrong side of the curve, so the design leans hard into a single role: this is a creature meant to win races, not police the ground. It threatens a chunk of damage that only red or artifact bodies can wall, and in exchange it surrenders the defensive flexibility a four-toughness creature would normally offer. The asymmetry is the entire pitch. You cannot tuck it back on defense against a board of one- and two-power attackers, which commits you to the same plan the card commits itself to: keep swinging. It reads as an unusually pointed bit of common-rarity design, a beater that punishes the player who tries to have it both ways, and it functions less like a value creature than a statement about what red is allowed to do with a defensive line.
