Cyclops Electromancer
A spell-count payoff wearing a creature body, and the arithmetic is the whole design. The entry damage scales off nothing but the instants and sorceries already in your graveyard, which means the card is a bet placed on turns you've already played: it does its accounting on arrival and never touches your hand or the stack again. That makes it a strange kind of finisher, one that punishes a slow, spell-heavy game by turning past burn and cantrips into a single delayed volley. The restriction that keeps it from being oppressive is precise and easy to miss: the damage can only hit a creature an opponent controls, so it is never a burn spell to the face and never a way to clean up your own board. It removes a blocker or a threat and nothing more. The 4/2 body reads the same way, a glass cannon that wants the game to have gone long enough for the graveyard to fill but is fragile the moment it lands. This is the reason the design stays honest in decks that would otherwise abuse it: the payoff is real but bounded, tethered to a target it cannot choose freely and a trigger it fires exactly once.



