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Moxonomy

Cut the Tethers

Sorcery2 generic manaBlue manaBlue mana

A hoser pointed at exactly one tribe, written into the same ecosystem that was busy producing that tribe's swarms. The structure is the pay-or-bounce template (return the relevant permanents unless their controller pays a tax per body), but the relevant permanents are every Spirit on the battlefield, regardless of who controls them. There is no targeting here at all: the spell sweeps globally, naming no player and no specific creature, so it reads as one-sided only when one side is the only side fielding Spirits. Against a Spirit deck you do not share, four mana forces the opponent to choose between paying 3 generic mana per creature or watching their board evaporate back to hand. The moment Spirits sit on your own side of the table, that same clause turns on you: it cannot tell your swarm from theirs, and against a non-Spirit opponent it does nothing but bounce your own creatures. That inversion is what fixes the card's role. It is an answer, not a payoff, a piece of anti-tribe technology that punishes a Spirit-heavy opponent only so long as you are not one yourself. Outside a metagame leaning hard into Spirits it has no permanents to affect at all, a dead draw waiting for a matchup that may never come. The narrowness is the design's defining feature: a counter built to live inside the same set of mechanics as its targets, only ever as good as the prevalence of the thing it punishes.

Cut the Tethers (chk)
CHK · #56uncommon
Pricing
Normal: $0.10
Foil: $0.49
Oracle Text

Rules text

For each Spirit, return it to its owner's hand unless that player pays 3 generic mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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