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Moxonomy

Cut Propulsion

Instant2 generic manaRed mana

Removal that outsources the damage to the creature you're trying to kill is a neat inversion of how burn usually works: instead of scaling your spell to the threat, you scale the threat against itself. The bigger the attacker, the harder it hits the ground, which flips the usual math where large creatures shrug off cheap red spells. A 6-power beater takes six; a 2-power dork takes two and often survives. That power-based scaling means it whiffs on the small, resilient bodies red normally struggles to answer anyway, and it can't touch anything with zero power, so the design is honest about being a big-creature answer rather than a catch-all. The flying rider is where the intent shows through: doubling the self-inflicted damage against fliers pushes it past the toughness a typical evasive threat carries, so a creature that would otherwise survive its own power gets buried. Red has a long history of caring about power over toughness (fight effects, deals-damage-equal-to-power spells, the whole "your creature versus theirs" lineage), and this sits squarely in that tradition while skipping the part where your own creature has to be involved. It asks the target to do the work, then asks fliers to do twice as much.

Cut Propulsion (eoe)
EOE · #130uncommon
Pricing
Normal: $0.14
Foil: $0.20
Oracle Text

Rules text

Target creature deals damage to itself equal to its power. If that creature has flying, it deals twice that much damage to itself instead.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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