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Moxonomy

Custodian of the Trove

Artifact Creature — Golem3 generic mana

The toughness is the whole transaction here: a 2/5 body parks a five-point wall in front of small attackers, and nothing that costs two or three power can profitably trade into it. What pays for that durability is the enters-tapped clause, which is harsher than it looks on a defensive creature. A wall earns its keep by absorbing the swing the turn it lands; arriving tapped means it spends its first turn on the battlefield unable to block, so the aggression it was cast to answer gets one free hit in before the roadblock comes online. There is no engine under the stone: no card draw, no activated ability, no eventual pivot from blocker to clock. The defender keyword and the cheap cost place it at the bottom rung of the common-rarity wall lineage, a class of creature built to soak early pressure and buy a slower deck the turns it needs. Walls of this kind live entirely on the decks around them; the card holds a line, asks for nothing in return, and contributes nothing past that line. That is the full extent of what it was designed to do, and the tapped-entry tax means it does even that job a beat slower than its more polished cousins in the same archetype.

Custodian of the Trove (dtk)
DTK · #236common
Pricing
Normal: $0.06
Foil: $0.13
Oracle Text

Rules text

Defender This creature enters tapped.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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