Custodi Soulbinders
The body that arrives is a mirror of the board: count every other creature in play and that is the size you get, which means in an empty field this is a 0/0 that dies before it does anything, and in a developed one it lands enormous. That sliding scale is the whole design. The counters are not just stats, though; they are fuel for the second ability, which lets the creature shed itself one point at a time to manufacture flying Spirits. A board-state reader becomes a board-state converter: the bigger it enters, the more times you can crack it for evasive bodies, trading a fat ground threat you may not want to attack with into a stream of fliers that can. The tension is that every Spirit shrinks the source, so it functions best as a value engine you mine over several turns rather than a finisher you swing with, and removal aimed at it before you activate costs you the entire counter pile at once. It rewards a wide board for the entry size, then dismantles that body to widen the board further in the air, a self-cannibalizing token maker whose ceiling is set entirely by how crowded the table already was when it arrived.





