Cursed Wombat
The static ability is the whole point, and it does the same structural work as Hardened Scales, just handed to every permanent you control instead of one: each time counters land on a permanent, one more comes with them, capped at once per turn. That is an add-one effect, not a doubler. Adapt 2 into this static resolves to three counters, not four. The design consequence runs opposite to what a scaling build usually wants: because the bonus is a flat +1 per permanent per turn, spreading single counters across many bodies yields more free counters than piling them onto one. A board of counter-holders each nudged once turns into a board each nudged twice; a single big pile gets exactly one extra. This is a wide-counters engine, not a tall one. The self-adapt clause is the built-in demonstration, and it deliberately feeds its own rule: the trigger reads "whenever one or more +1/+1 counters are put on this permanent," so a single adapt activation counts as one event and earns one extra counter. The once-each-turn line is what keeps that from spinning out the moment any counter lands: without it, the extra counter would itself satisfy the trigger and loop instantly. The 2/3 body is almost incidental. What the card actually sells is a global rule change for a +1/+1 counters deck, at a rate that undersells how much downstream arithmetic it quietly rewrites.
