Cursed Courtier
Most Role tokens are gifts: they buff, grant a keyword, hand the creature something it did not have. The Cursed Role does the opposite, shrinking whatever wears it to a 1/1. That inversion is the design. The printed body is a 3/3 with lifelink, but the enters trigger immediately saddles it with the curse, so what you actually deploy is a 1/1 lifelinker carrying a self-inflicted handicap; the 3/3 only reasserts itself once the Cursed Role leaves. The gap between printed stats and battlefield stats is where the card lives, and it points toward decks that treat Role tokens as raw material to be stripped rather than permanent fixtures. The obvious lever is Aura removal: destroy the enchantment and the full-size lifelinker snaps back. The tempting one, blinking the creature, backfires, because the Role is minted whenever it enters. Flicker it and it re-enters, curses itself again, and you are back to a 1/1. The clean unlocks are effects that peel the Role without disturbing the creature's presence: something that migrates the token elsewhere, or sacrifices the enchantment for value. Left alone this is a below-rate lifelinker wearing a debuff it inflicted on itself; in a shell built to remove Auras or relocate Role tokens, it is one of the tidier ways the mechanic invites you to profit from its own downside.
