Curse of Unbinding
A Curse that turns your opponent's own library into your creature toolbox, and the theft is the whole design logic. Curses ordinarily punish the enchanted player directly: burn on upkeep, taxed spells, a slow clock. This one inverts that premise by taking rather than harming, milling the enchanted player's deck one upkeep at a time until it hits a creature, then handing that creature to you. The victim gets the graveyard fill; you get the body. The upside scales with your target: a curse cast on a deck stuffed with giant threats becomes a recurring Bribery, while a deck light on creatures just watches its library thin toward decking. That variance is the tension the seven-mana price pays for, because there is no telling whether the next reveal is a hydra or thirty cards of noncreature filler on the way to a lonely dork. The politics of choosing whom to enchant are the real texture here: the enchanted player experiences it as an attack (their graveyard swells, their draws vanish), while everyone else at the table watches you assemble an army from someone else's deck list. It is a multiplayer-native effect dressed in the mono-versus-mono skin of a Curse, and it reads best not as removal or disruption but as a slow, escalating heist that grinds one opponent's deck while it builds your board.

