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Moxonomy

Curse of the Pierced Heart

Enchantment — Aura Curse1 generic manaRed mana

A clock you cannot trade with. Most aggressive red cards put the damage on a body or a spell, which gives the opponent something to block, kill, or counter; this puts it on the player and then forgets about them. There is no creature to remove, no spell to redirect, no way to gain the tempo back short of enchantment removal. The cost is that it does nothing else: one point per turn, never more, with the only flexibility being the choice to redirect that point onto a planeswalker the cursed player controls. That redirect clause is the quiet part of the design, turning a steady life-total drain into a slow planeswalker assassin when the moment calls for it. It asks an aggressive deck to count the turns the game will last and decide whether a guaranteed point each upkeep beats a card that might do more but can also be answered. Of the Curse cycle, it is the purest version of the idea: an Aura that enchants a person rather than a permanent, ticking away on the margins while the creatures do the loud, vulnerable work.

Curse of the Pierced Heart (isd)
ISD · #138common
Pricing
Normal: $0.28
Foil: $1.79
Oracle Text

Rules text

Enchant player At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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