Curse of Stalked Prey
Most player-targeting Curses tax the enchanted player or punish them for existing; this one quietly rewards the player who cast it. Stick it on an opponent and every creature that connects in combat grows permanently, which makes it a snowball engine bolted onto an aggressive board: each successful attack widens the gap, and the counters persist as long as the creatures survive. The design wrinkle is that it doesn't care which player owns the attacker. The counter goes on whatever creature dealt the damage to the enchanted player, so a board where multiple attackers can reach the same target compounds fast, and a multiplayer table where everyone wants to beat down on the same victim turns it into a shared accelerant. That same generosity is its weakness: it asks you to already have a board that can attack, returns nothing while the game stalls, and leaves you exposed if your creatures can't get through. This is a build-around for go-wide red rather than a fix for a board that isn't winning, which is the honest cost of an Aura that buys permanent stat growth for two mana and never demands the creatures survive to keep it.
