Curse of Shallow Graves
A reward stapled to nobody in particular, which is the whole trick. This is one of a run of cheap Auras from a multiplayer-focused era, all built to be stuck on an opponent to bend the political math of a crowded table, and this one bends it by making attacks into the cursed seat profitable. The detail worth dwelling on is who collects. The Zombie goes to the attacking player, not to whoever cast the Aura, so enchanting one opponent turns everyone else into an army you do not control but do incentivize. You are not building a board; you are spending three mana to brand one player as the soft target and let anybody act on it. The tapped clause keeps the deal from being a free swarm: each Zombie arrives unable to block the turn it appears, so the reward lands a step behind the aggression that earned it. That is the lever the design pulls. The Aura threatens the cursed player with nothing on its own; it only makes attacking them the path of least resistance, and hands the bodies to whoever takes the bait. The caster's payoff is indirect and double-edged: the pressure points away from their seat, and on their own attacks into the cursed player they pocket the Zombie like anyone else. The card sells goodwill it never has to spend, which is exactly the kind of bargain a four-player table runs on.

