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Moxonomy

Curse of Predation

Enchantment — Aura Curse2 generic manaGreen mana

An aura that lands on a player, not a permanent, and hands out rewards to whoever declares an attack on that seat, regardless of who cast the curse. That inversion is the whole design: you are not buffing your own board, you are painting a target on someone and offering the table an incentive to swing that way. Slap it on the player with the fattest life total or the fewest blockers, and every creature that turns toward that seat, yours and everyone else's alike, walks away permanently bigger. The counters stick even after the enchantment is gone, and the trigger only asks that the attack be declared: a creature that gets chump-blocked into oblivion still keeps its +1/+1 counter. This is aggression-redirection rather than raw advantage generation, a kingmaker's instrument dressed as a growth engine. The tension baked in is that the buff is symmetrical: your attackers grow no faster than your rivals', so the value comes from steering combat, not from owning it. Strip the table down to a single opponent and the politics collapse, leaving a slow, honest self-buff that any creature enchantment would beat. The card is built for a crowded board, where its real function is not to make creatures larger but to decide which player the table decides to fear.

Curse of Predation (ima)
IMA · #159rare
Pricing
Normal: $0.27
Foil: $1.79
Oracle Text

Rules text

Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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