Skip to content
Moxonomy

Curse of Echoes

Enchantment — Aura Curse4 generic manaBlue mana

Most curses punish the enchanted player; this one weaponizes them, turning their entire spell library into a communal resource for everyone else at the table. The design gambit is that copying is not theft: the original spell still resolves for its owner, but every opponent gets a free duplicate with fresh targeting, which means a single Counterspell becomes a chorus, a Demonic Tutor hands every other player a card, and a board wipe gets copied as many times as there are other seats. The tension sits in who actually benefits. Hang it on a control player and you flood the table with copied removal and card advantage that no longer flows to them alone. Hang it on a combo deck and their tutor or ritual becomes everyone's tutor or ritual. The Aura does nothing until the enchanted player chooses to cast, so it rewards reading the politics of a multiplayer pod: whose spells are worth multiplying, and who you trust to point the copies away from you. It is fundamentally a group-dynamics piece rather than a tempo play, a five-mana bet that the enchanted player's best instants and sorceries will hurt them more than they help once the rest of the table gets to fire them too.

Curse of Echoes (dka)
DKA · #34rare
Pricing
Normal: $0.50
Foil: $1.26
Oracle Text

Rules text

Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close