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Moxonomy

Curious Inquiry

Enchantment — AuraBlue mana

The one-mana Aura carries a long design ancestry: the tiny stat bump attached to a repeatable card-advantage trigger. The wrinkle is that the payoff routes through Clues, which decouples the reward from the moment of combat. Where a card-draw-on-damage effect commits you to a decision immediately, the Clue banks the value: you connect, you get the token, and you cash it later when you have mana to spare and a clearer read on what you need. That deferral is the whole strategic angle. It also softens the classic downside of card-advantage Auras, which is the two-for-one when the creature dies. If the enchanted creature has already connected once, the Clue survives the removal spell, so you are not left holding an empty enchantment and a dead body. The +1/+1 does quiet work here too: pushing a creature past a would-be blocker's toughness or into a lethal race is often what makes the trigger fire in the first place, so the buff and the payoff reinforce each other rather than sitting as two unrelated riders. It is a modest card doing exactly what its color has always done, translating early aggression into a steady drip of cards, with the artifact wrapper adding just enough flexibility to matter.

Curious Inquiry (mkm)
MKM · #51uncommon
Pricing
Normal: $0.20
Foil: $0.27
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.")
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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