Cunning Survivor
A 1/3 body that turns your throwaway cards into a clock. Every time a card leaves your hand to cycling or a discard outlet, this Human Warrior grows by a point of power and slips past blockers for the rest of the turn, and because the trigger stacks, a fistful of cycling lands and looting effects can chain into a spike of unblockable damage while the rest of your turn does its usual work. The discipline sits in the toughness, not the power: a 1/3 survives the early board on its own, so the incidental motion of digging, filtering, and sculpting your draws is what converts into reach rather than a dedicated resource cost. It rewards the disposable specifically. The land you pitch on turn four, the spare card you loot away to fix a draw: each one is fuel here, where most graveyard payoffs only care about cards falling in from the library and cycling's card-smoothing rarely translates into pressure at all. The unblockable clause is what lifts this above a mere draw-smoothing curiosity, because the damage does not depend on a clear board. This is deck glue: the payoff that retroactively justifies loading up on the cheap discard and cycling outlets you already wanted for their filtering.
