Cunning Breezedancer
A spellslinger payoff wearing a Dragon's body, which is a stranger combination than it sounds. The two strategies usually pull against each other: a deck built to cast a stack of cheap noncreature spells wants its threats to be lean and early, not a six-mana evasive body that arrives after the engine should already be online. The trade the design makes is that the +2/+2 is a per-spell trigger with no ceiling, so a single turn of cantrips and removal can swing the attack from a 4/4 into a clock that ends the game out of nowhere. That pump also stacks on defense, turning every reactive spell into a combat blowout for an attacker who walked into a Dragon. The catch is the obvious one: nothing on the body protects it, so an opponent who answers it before you untap gets the whole engine for one card, and the trigger is worthless on the turn it dies before combat. It sits in a small line of evasive creatures that grow off noncreature spells, asking a control-leaning deck to play more like a tempo deck for a turn: hold up your interaction, then cash all of it into damage at once. Whether that fantasy is worth six mana depends entirely on how dense your spell count is, which is the question every build around it has to answer first.

