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Moxonomy

Cultivator's Caravan

Artifact — Vehicle3 generic mana

Most three-mana mana rocks tap for one color and sit there doing nothing else. This one bolts a beater onto the rock by making it a Vehicle: the same artifact that fixes your mana on turn three can swing as a 5/5 once you have power to spare for the crew cost. That dual identity is the whole design idea, and it resolves a real tension in how Vehicles were balanced. A Vehicle has to be undercosted as a body because it can't attack or block on its own, but an idle Vehicle on a stalled board is a dead card. Giving it a rainbow mana ability means it always has a job: it ramps and fixes from the moment it enters, so it never sits as a blank artifact the way a body-only Vehicle can. The crew clause is upside you cash in when the game wants a 5/5 rather than a Mind Stone-style filler rock, but it is upside with a price attached. Crew 3 asks you to tap three power worth of creatures already on the board, so animating the body is never free and never automatic on an empty table; the mana ability is what you get unconditionally, the beater is what you earn once you have attackers to spare. That layering is why it earns a slot at every stage: acceleration early, fixing throughout, and, when the crew is available, a clock late.

Cultivator's Caravan (moc)
MOC · #354rare
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Tap: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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